its so mechanical I was waiting for steam to shoot out of her head like a train,
it's too fast, too much unnecessary movement, all on a lifeless character, shes hitting ROCK with a climbing pick, wheres the HIT?, and the effort of climbing, you gotta feel the character too. not just trace over mathematically tweened shapes.
so far everything I've seen you do is too much action in a short amount of time. you cant get a read on most of it, all you can pick up is that its a wondering blob of lines.
the only problem is that blobs have 3 dimensions.